It's not just running back and forth between waypoints killing monsters and collecting arbitrary objects: there are interesting (and voiced) characters, nicely staged set-pieces, and a good sense of mystery to pull you through.
The quests are fun too, which is rare for an MMO, and I'm surprised by how authentically Elder Scrollsy they feel. In general, Bethesda has done a great job translating the experience to an MMO. That's fair enough: I wasn't expecting it to be exactly like Skyrim. The simulation of the world doesn't run as deep, and the NPCs are like robots compared to the radiant AI-powered weirdos from the single-player games. Also, being an MMO, the environment feels much more static. But it's clearly not as pretty as Skyrim, and I had to do some adjusting to the fact that everything is just a little harsher on the eye. The Elder Scrolls Online is a good-looking video game, especially when the sun sinks below the horizon and casts a dreamy golden haze over the landscape. There's probably some good multiplayer stuff too, but I'll never know. But the most exciting thing for someone like me who has bled Skyrim dry is that it's loaded with new quests, stories, and characters. This game is set a thousand years before the events of Skyrim, so there are some differences-although maybe not as many as there should be considering there's an entire millennium separating them.
The terrain and atmosphere will be instantly familiar to anyone who's spent a significant amount of time in The Elder Scrolls 5-particularly the image of Solitude perched precariously on that big arch of rock. Related: Skyrim's Incredible Setting Is The Secret To Its Enduring Success I skipped through the newly opened portal and found myself in West Skyrim, near the grand city of Solitude, and I'll be honest, it was pretty exciting. I logged out and back in again, and the spectral chains were gone-dispelled by the most powerful magic of all: money. Turns out I didn't own the Greymoor DLC, so I subscribed to ESO Plus, which unlocks everything in the game for about $10 a month. Naturally, I headed straight for my beloved Skyrim-but noticed magical chains blocking the way. This is your chance to decide where you want to start your adventure. Not long after creating my character, I found myself in a room circled with portals leading to every corner of Tamriel. But surely I could just ignore everyone and pretend it's a single-player RPG? I don't want to join guilds or go on raids. I have no interest in the stuff people typically play these games for. Then it hit me like a Skyrim giant's overpowered club: what about The Elder Scrolls Online? I admit I haven't paid much attention to Bethesda's MMO over the years. But with The Elder Scrolls 6 still in development and likely years away, I wondered where I could get a Scrolls fix without replaying one of the old games for probably the dozenth time. The set it put to best use by DPS Sorcerers, but it's also not a bad choice for Support sorcerers as Spell Critical also increases critical healing chance.I recently wrote about loving Skyrim's icy fantasy world, and it made me yearn to return to Tamriel, the continent where the Elder Scrolls games are set. It might seem like a simple armor set but its huge increase to critical hit chance makes it more than worthwhile, especially when paired with sets that proc off of Critical Hits.
When a full set of five pieces is equipped a further 1528 Spell Critical is given to the player, for a total of 2842 extra Spell Critical with the set's full buff. With two pieces equipped it grants 1096 Max Magicka to the player, and at three and four items equipped it grants 657 Spell Critical each. The Mother's Sorrow armor set is widely used across multiple Magicka-based builds in every class, including of course the Sorcerer. It's typically found in loot from Delves, Dungeons, and world bosses across the zone. This armor set is, like the Plague Doctor set, found in outdoor areas of Deshaan.